Magic The Gathering Art Director | Killing a Goldfish – Interview – April 23, 2015 | View Wizards resume 1995-98 >
In a past life I was the art director for Magic The Gathering, the monumental collectible trading card game — among many other stately duties at Wizards of the Coast (WOTC). What an honor and privileged it was. While perusing the web a while ago I stumbled upon Jesse’s blog ‘Killing a Goldfish’. He had, I thought, written a candidly insightful review of the Mirage card set — the first of 6 sets I art directed for WOTC from 1995 – 1998. So I left a comment. He responded by asking for an interview. I invited him over so we could go through all the WOTC relics, and original art I’ve keep on hand all these years.
“I’m Jesse Mason. This blog started as mostly rambling about combo decks, but has evolved into some sort of literary critique/humor/Smackdown! hybrid.”
View Mirage Block
Pop-Up Book Designer | White Heat | Santa Fe – 1993-94 | View Pop-Up Book resume >
When I lived in New Mexico I worked at ‘White Heat’, a pop-up book packager headed by the amazing paper engineer James Roger Diaz. As a graphic designer and paper engineer prototyper I built original and licensed IP’s for many major children’s imprints. I wrote and designed a pop-up book which got pitched (and nearly published) where siblings Meg and Ram get trapped in virtual reality. 1993 proved too early for that subject. Now that’s what I call interaction design.
Book Design | Grove Press – Autonomedia / Semiotext(e) – Left Bank | New York – Seattle – 1983-2004
When I first moved to New York City in 1983 I volunteered at Autonomedia / Semiotext(e) Press. My first assignment was ‘Semiotext(e) USA‘ a compendium of contemporary USA Samizdat published in 1986. Many covers and books followed from this Brooklyn collective. ‘Cassette Mythos‘ in 1992, ‘Caliban and the Witch‘ in 2004. And ‘More Noise, Please!‘ in 1996, a book of poetry from Jesse Bernstein published by Left Bank Books.
Typography – Art Production | Publishing | New York – 1983-92 | View publishing resume >
I’ve had a whole early career as a print production artist in publishing. Being in the field just when the industry was going from galley to desk-top-publishing put me in a great position as an early adapter to technology. I transitioned from X-ACTO blade to QuarkEpress over night. I ended up at Rodger Black Studios as the production manager on Mother Earth News magazine. The studio was redesigning every magazine in town at the time. After years of analog paste-up at New York Magazine I also had short stints at these other publications.